このページは Anime Ability Arena の「能力」について、固定された source intent anime-ability-arena-maki-moveset と同じ事実・リンク・数値を保ったローカライズ確認版です。購入、操作、報酬、イベントの最終判断は現在のゲーム内 HUD とパネルを優先してください。
Players often call this the Maki moveset, but the Anime Ability Arena character panel and equip message are reported to use Mako. Both names describe one character and one canonical kit. A current gameplay report lists a 4,500 Yen unlock with Swing on M1, Dash on Q, Phase Slam on E, and Unleash on R.
Mako is built for chase and displacement. Phase Slam reportedly teleports toward the nearest player on suitable ground, while Unleash spins through an opponent and can carry the fight toward the edge. That combination is useful for finishing weakened targets, but dangerous when the nearest player is not the one you intended to attack.
Unlock Mako and confirm the equip
Earn Yen through arena combat, return to the lobby, and open the character or moveset panel. Look for Mako, not a separate Maki entry. Read the amount shown beside it and confirm that the panel still displays a 4,500 Yen requirement before acting on the older report.
Select Mako after the unlock. If the move names do not change immediately, respawn when the game allows it. The strongest confirmation is an ability bar containing Swing, Dash, Phase Slam, and Unleash. An equip message reported by current footage also names the “Mako Moveset,” which resolves the alias confusion.
If you cannot find Maki alphabetically, do not assume the character was removed. Check Mako first. Similarly, a guide or video using the anime name should still point to the same in-game character, not a second purchase or route.
Maki / Mako moveset
These behaviors come from one detailed gameplay source. Updates can change the target rule, range, or protection during Unleash. Test each move once on central flat ground and once near a small elevation change before relying on it in a serious fight.
Use Phase Slam without choosing the wrong target
Phase Slam is reported as an automatic nearest-player approach rather than free directional movement. Before pressing E, rotate the camera and count who is close. If a full-health opponent stands nearer than the weakened target you want, the move can pull you into the wrong exchange.
Flat ground matters. Public testing reported that the move does not reliably climb stairs or reach a higher platform. Approach the same elevation before activating it. If the target moves above you, keep Q for manual repositioning rather than repeatedly sending E into terrain.
Do not treat Phase Slam as an escape. A nearest-target move naturally sends you toward another player. When health is low, leave with Q or ordinary movement and save E until you are ready to re-enter. This single distinction prevents the most common Mako mistake.
Use Phase Slam after observing the target’s action. A player committed to a heavy animation, landing from movement, or facing another opponent has less time to punish your arrival. Teleporting into a neutral opponent who is already watching you turns the surprise into a predictable approach.
Use Unleash for position, not just damage
Unleash is reported as a spinning attack that can move an opponent and resist knockback during the active animation. Its greatest value is therefore positional. Begin with the center of the island behind you and the edge behind the target. If you reverse that alignment, the same forward movement can put you at risk.
Walk the spin only as far as the safe ground allows. Large visual effects make it easy to lose the shoreline, so look at the terrain before activating R. When the target escapes or the move ends, turn back toward the center immediately instead of chasing along the rim.
A public report attached an exact combo total to an August test, but damage is too patch-sensitive to plan around here. Confirm the current health change in your own server. Even with lower damage, displacement can finish a target through a ring-out; even with higher damage, a missed spin can leave you exposed.
A practical Mako sequence
Find a fight near the outside of the central area, but not directly on the shoreline. Watch for a weakened opponent on the same level. Check that this player is the nearest target, use Phase Slam to enter, confirm with Swing, then decide whether Unleash can move the opponent toward danger without carrying you too far.
If another player arrives, abandon the sequence and use Dash toward open central ground. Mako is a strong finisher when the target choice is clean; it becomes unreliable in a crowd where the nearest-player rule can change from moment to moment.
Against a healthy opponent, use Swing to learn reach before E. If the player consistently avoids the sword, Phase Slam alone will not solve the recovery problem. Reset, approach from a different angle, and wait for a committed action.
Common mistakes and fixes
If Phase Slam selects the wrong person, increase distance from the unwanted target and recheck the nearest-player order. If it fails on stairs, return to equal elevation. If it moves you toward danger while low on health, stop using it as an escape and reserve Q for leaving.
If Unleash carries you off the map, set the camera so the island center remains visible before activation. Begin farther from the edge and release forward movement earlier. If opponents interrupt the move despite the reported resistance, treat that protection as changed or conditional rather than assuming every attack grants complete immunity.
If the character is missing after purchase, select Mako and respawn. If the displayed cost differs from 4,500 Yen, use the live amount and check date. The character unlock cost guide keeps the reported progression separate from current purchase decisions.
Who should use Mako?
Choose Mako if you enjoy identifying a vulnerable target, closing a short gap, and converting position into a finish. Avoid it as your first expensive goal if you struggle to track nearby players or frequently fight with the shoreline behind you. Target selection is part of the moveset.
Compare Mako with Diyo for a simpler close-pressure plan and with Ultra Instinct for more documented range and movement flexibility. The Abilities Dex keeps all aliases on one roster, preventing Maki and Mako from being mistaken for separate characters.
Sources checked
- Maki / Mako gameplay report — community-reported name, cost, inputs, targeting, and displacement; updated August 10, 2026.
- Official Anime Ability Arena experience — official Yen progression, distinct movesets, roster count, and platform support; September 9, 2026.